Each and every player has the freedom to go after whatever goals they prefer-I believe that the fun of RPGs is in the culmination of those kinds of experiences.īento are Japanese lunches packed with various side dishes you can enjoy. These are the elements we plan to provide. In Eiyuden Chronicle, we also plan to include mechanics like expanding your home base, building new facilities, new minigames you can try your hand in, and new beigomas. Put in some work and you can level up, get stronger equipment, meet new companions, complete dungeons, and progress through the story. I believe that having that element scattered around in various forms is the fundamental joy of RPGs. In the gaming development world, we call this “expanded reproduction.” You invest the resources you’ve earned to earn even more resources. With the money you’ve earned, you can buy equipment and get stronger, and then take down even stronger enemies to get even more money. In short, defeating enemies and earning rewards. I believe that the fun of Eiyuden Chronicle-and of RPGs in general- comes from the element of resource management. And there are even more elements that make RPGs fun. “There are many elements that can make a game fun, such as thrilling action, a feel-good story, and puzzles to rack one’s brain over. We know that some people have had bad experiences with previous Kickstarters, specifically due to this point, and we wanted to reiterate our commitment to releasing the game without exclusivity to any one platform.” As mentioned previously, we have confirmed with any potential publishing partner, including 505 Games, that the game needed to be released on PC in a non-exclusive manner. “In combing through the various backer comments, it’s clear that there is a great deal of concern about Eiyuden Chronicle being released exclusively on a PC platform.
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